About Balloon Classes

So in Balloonomancy, Balloons are defined and categorized by their class. this is equivalent to creature races from other card games except they're driven more by a shared theme/aesthetic given that they are not only artificial but made by and for each of the styles they primarily exist in.

Each style has their own set of balloon classes, with each class serving as a means of expressing the major game mechanics and playstyles that color focuses on.

Balloons can have more than one class, and in the future I plan on playing with this for cross color mechanics.

Classes by style

Red

Green

Purple

Blue

Intersectional Balloon Classes

So this is something for the future, but an intersectional balloon class is basically just a balloon class that is shared by 2 colors normally, the idea is that these are balloon classes that have overlapping themes and mostly deal in overlapping mechanics between the two styles.

Classes by style pairs

Red/Green

Green/Purple

Purple/Blue

Red/Blue

Red/Purple

Green/Blue