Purple style

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The original planners of the "magician's sport" wanted to make something that captured the long lost art of spell slinging, battles of wit between sorcerers of old that now only live on as stories in an era where the practice has been largely outlawed. back then, balloonomancy was just a bespoke school of magic they were using as a way to simulate the summoning of creatures. but when their playtesters went rogue with the idea and it spread and became the dodgeball sport of today. the original planners simply had to adapt.

The purple style was form by and for scholars of high magic. working within the accepted rules to create a style of play that emphasized quick thinking and risk taking as a way to display mastery. with balloons that embodied magical spells in both their potency and ephemeral nature.

Gameplay

Purple is all about hyper offense through the acceleration of threats at alternate costs and downsides. it's the true aggro style as many of it's strategies involve having power now for a later cost. often by using balloons that are cheap and potent, but have Fragile, meaning they pop after attacking or getting into a clash. others offer strong effects for persistent penalties or can come in at a discount for an alternative cost.

Purple also has card selection, letting it dig deep into it's deck to grab important pieces when it needs, and while it's defensive options are limited, it's able to add cards into it's breath zone to recover from hits.

When it's not trying to go for explosive offense, purple also likes to dable in more complex effects and interactions, from moving around breath tokens to revealing cards off the top of it's deck to gamble for effects.