Card types and their anatomy.



So in the game there are 3 types of cards they are:
- Balloons
- Actions
- Objects
The elements universal to each card are as follows:
- Breath Cost: Located at the top left corner of the card, this is how much breath it takes to play this card from your hand.
- Commitment value: the colored pips in the black bar next to the breath cost, these indicate how many cards of that color must be in your breath zone before you can play this card from your hand. White empty circles represent any card color, and usually are present if the commitment value is higher than a balloon's base cost.
- Card name: Located at the top center of the card, this is the name of the card.
- Card Class: Located below the name of the card. this is most relevant with balloons but actions and objects can have classes as well.
- Card Type: Located in the black box below the card image. this tells you what kind of card this is.
- Ability Text: Located below the card type, this is all the stuff the card can do.
1.7.1 Balloon cards

The creature cards of this game, When a Balloon is played from your hand, it stays on your field as an active unit that is able to attack and do many other things. balloons that are freshly inflated however start off stiff and cannot attack or be spent to use any of it's own written abilities. However if a balloon comes into the field over another card as an expansion, it comes in ready to attack!
When a Balloon card enters the field, it's Breath Cost becomes it's Base Size. Balloons have an additional stat called Limit, this indicates the number of breath tokens a balloon is able to hold. each breath token a balloon has increases it's effective size by +1, but if a balloon is made to hold more than it's limit in breath, the balloon immediately pops and is put into your discard.
1.7.2 Action cards


Action cards are cards that perform an effect once you pay their breath cost and play them, and then are immediately put into your discard pile after they resolve. Generally action cards are only playable during your turn, but actions with ⯁ IN BATTLE Effects and effects lead by a ⯁ bullet instead of a ⯀ Bullet can be played during an attack for those effects.
It's worth noting that effects lead by ⯁ bullet do not work when you aren't in the middle of an attack. so cards with only those effects can only be played during an attack. The reverse is also true where during an attack, only effects lead by a ⯁ bullet work. thus a card without those effects cannot be played during an attack.
1.7.3 Object cards


Object cards once played sit on your field just like balloons, except they cannot attack or block like balloons. objects are typically cheap and perform a number of helpful functions that either work passively, or must be triggered by spending the object or performing other game actions. Some objects are attachments that can be paid to attach to a balloon on your field, granting their effects to the attached balloon. if the balloon with an attachment leaves the field, the attachment falls off and remains on your field to be attached to another balloon.
