Balloonomancy
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Balloonomancy
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0 General
About this iteration
Design Goals
HomePage
1 Game Rules
0 Game Rules
1 Building a deck
2 Setting up the game
3 Turn phases
4 Attack Phases
5 Clash
6 Stamina Check
7 Card types and anatomy
2 General Mechanics
1 Styles
0_What are styles
1_about red style
2_about green style
3_about purple style
4_about blue style
2 Balloon Classes
0_About Balloon Classes
1_About Giant Bats
2_About Bigfoots
3_About Guardians
4_About Wind Sages
5_About SpellBeasts
6_About Aeromagus
7_About Air Takers
8_About Shikigami
3 Ability Glossary
Blocker
BreathScale
doublestrike and strike+
Evasive
Expandable
Expansion
Intimidate
Shredder
Speedy
Strength+X
Undodgeable
3 Design Theory
Attachment cards
Balloon Design Strategy V2
balloon sizes and their significant
Base Set Card List
blue is the new red
Card Cost theory
forbidden mechanics
making red 2.0
rebalancing Dodge cards
The Strategy Circle
Value Neutral Abilities
what makes a threat
Working with Committment
5 plans down the road
Balloon Classes
Cloudbuster
LifeSaver
Megabugs
MistWeaver
Regulators
Ringtail
the dark balloon class
The Muscular class
Dual style cards
Game Rules
How to Build a deck
Card types
Game Setup
Phases in a turn
Attacking Steps
Clashing
Stamina Checks